FLOCK BRAZEN — An interactive experience for Brazen, Festival of Tech, Creativity & Culture, Bristol (9–13 November 2026)

Flock is less a picture of birds than a mirror of ourselves.

Try the live interactive experience

Open the live flock

Live embed of Flock by Terence Reilly: a shared-screen interactive artwork where each person joins from their phone and influences one bird. Nobody controls the whole flock; collective participation over time shapes its motion. Showcase for Brazen, Bristol (9–13 November 2026).

Concept

FLOCK is an interactive artwork about individuality, connection and our place within something larger than ourselves.

About

FLOCK is an evolving interactive experience designed for a large shared screen, many people and many phones. Each person influences the motion of one bird, but nobody controls the flock. As hundreds of people participate over time, their individual choices shape the motion and behaviour of the flock, creating a unique final artwork.

Brief
Showcase artwork for Brazen, Bristol Tech Week, presented by techSPARK. A public festival of technology, creativity and culture, running from 9–13 November 2026.
Delivery
Large shared screen and phone participation through the festival week. Each person joins from their own phone; individual choices shape one collective flock over time.
Result
A public, week-long flock on a shared screen, built by the people who take part.

FAQ

What is Flock?

Flock is an interactive artwork by Terence Reilly for a large shared screen, many people and many phones. Each person influences the motion of one bird, but nobody controls the flock. As people take part over time, their choices shape the flock’s behaviour and create a unique collective outcome.

Where is Flock showing?

Flock is the showcase artwork for Brazen, Festival of Tech, Creativity & Culture in Bristol (9–13 November 2026), presented by techSPARK.

My approach
My approach combined creative direction, interaction design and technical development, working from the audience experience backwards. I explored how WebXR, real-time systems and persistent data could turn audiences from passive viewers into active participants.
Technologies
WebXR, Persistent state, Multiplayer