Flock
Phones guide a shared flock across screens rescued for Brazen, Bristol (9–13 November 2026).
About
I explore how technology creates empathy & connection through shared experiences. I play with time as a creative medium.
Most media is treated as complete once it’s published, but I’m more interested in things that stay alive.
Right now I’m creating FLOCK for Brazen, a Bristol festival for tech, arts and culture (9–13 November): FLOCK is an evolving interactive experience designed for a large shared screen, many people and many phones.
Each person influences the motion of one bird, but nobody controls the flock. As hundreds of people participate over time, their individual choices shape the motion and behaviour of the flock, creating a unique final artwork / outcome.
I’m very happy to work across 3D character animation, design, coding or a mix of these depending on what a project needs.
Phones guide a shared flock across screens rescued for Brazen, Bristol (9–13 November 2026).
Live WhatsApp contributions became lasting behaviours in the room — still replayable.
220+ people shaped a shared network on the venue screens through the night.
I'm Terence Reilly, a creative technologist, animator, artist and designer based in Bristol, UK. I work with studios, agencies and brands on animation projects for film, TV and commercials, while also creating and building interactive web experiences and technology for events and brand campaigns. I’m also developing my own interactive artworks, with the ambition of exhibiting them in contemporary art galleries and other public spaces.
I spent 20+ years as a 3D character animator in VFX movies, commercials and games, at studios including Aardman Animations, Double Negative, The Mill and Image Engine. I worked on films such as Jurassic World, Iron Man 2, Chappie and Paul, and on Google × Aardman's interactive short Special Delivery.
Since then I've moved into interactive art and web development, bringing my animation and design skills into code to create dynamic, interactive animated media. I make artworks that audiences shape, rather than just watch. Your phone becomes the controller, a big screen becomes the shared canvas, and the artwork remembers what everyone adds, so it keeps changing long after you've left.
One big screen. Hundreds of people and their phones. One flock of birds.
Each person influences one bird, but nobody controls the flock. As more people join over time, their choices shape how the whole flock moves, and together they create an outcome no one could have made alone.
Every person adds a point. Every point connects.
Each person who joins adds a point to the artwork, and lines link it to everyone who came before. At a live music and audiovisual night I co-produced in a Berlin club, more than 220 people built the network together on the venue's big screens throughout the night.
Ask a room a question. Watch the answers come alive.
At Science Creates' Labs of the Future event, scientists answered "What should science preserve?" by WhatsApp. Each reply became one of four moving behaviours in the artwork, building a live visual record of the room's ideas, which can still be replayed after the event.
I love breaking the rule that creative work has to be finished. I'm more interested in things that stay alive, shaped by the people who experience them. I'd love to see public digital spaces that build connection, memory and shared imagination, rather than just grabbing attention.
Have a brand, event or campaign in mind? I'd love to hear about it.
A selection of my character animation
work from over 20 years.
Apps & Interactive Experiences for online and in-person events. These apps enable experiences to evolve through participation and time. These are projects I’ve worked on that remember visitors and grow through interaction.
Project 01 — Signals
About
Signals is an evolving artwork that remembers interactions over time, shaped by messages from people across time and place.
How it works
Participants send a message that becomes part of the public artwork,
generating its own visual form while preserving the interaction that
created it.
Project 02 — Connect
About
A browser-based artwork that remembers everyone’s interactions over time.
What Happens?
Once a point is added, a line is drawn from the last person’s
contribution to yours. As people collectively interact, more and more
points synchronise, connecting us through the artwork. And the camera
adjusts to highlight each person’s contribution.
The artwork expands and evolves with every person’s contribution,
growing over time—whether displayed on a screen at an event, gallery,
hotel, or embedded on a webpage. Wherever it’s showcased, Connect
reflects the collective participation of its audience, visually
representing our shared connections.
Artwork App - Demo Video
Here's a demo video of people adding a vertex to the Connect artwork on their computer or mobile phone.
Event Video
Here's Connect artwork at an event in Bristol, UK.
Project 04 —
Tech product video
App desktop walkthrough
Tech product video
App on mobile phone
Event Video
App in action at an event in the UK.
About
A showcase app for Interactive Art
About the app
A growing catalogue of interactive artworks and experiences.
I’m building this showcase app to give interactive artists a place to present their work and give audiences,
venues and events a way to discover and experience interactive art.
The catalogue brings together interactive artworks and experiments across different forms of
participation, from mobile and gesture-based interaction to shared-screen and multiplayer experiences.
I’m particularly interested in how interactive artists can move beyond one-off commissions and find
sustainable ways to reach audiences. The showcase is an ongoing experiment in exploring how these works
can be presented, experienced and brought into public spaces.
Project 03 — Interactive Art Licensing App
About
About the App
A licensing app for Interactive Experiences.I built a system that combines persistent state, 3D interactive experience, and venue/user-level
licensing to transform public screens into shared cultural memory spaces.
Backend: Django project with apps for artwork templates and licensed instances. Handles user authentication, instance creation, and serves dynamic templates.
Database: Uses Firestore for persistent storage of messages per artwork instance, with license-based Firestore rules.
Frontend: Artwork UI (React/Three.js) is embedded via iframe; uses a Firestore adapter for Firestore integration or browser localStorage for demo mode.
Integration: Instance data (license, collection ID, etc.) is passed from Django to the frontend via template-injected JavaScript.
Security: Firestore rules enforce write access only for valid, active licenses; demo mode never writes to Firestore.
Deployment: Frontend interactive artworks are hosted on Vercel; backend runs on Heroku.
ABOUT
This is a time-based interactive artwork that invites people to leave short messages, reflections, or wishes for future generations.
One artwork. Multiple creative systems. Each version contains different built-in logic, designed to suit different venues, audiences, and purposes — whether in a gallery, public space, school, festival, or cultural institution.
Some artwork versions I will explore are ideas like:
Performance, character, and cinematic storytelling across feature films and visual effects.
Featured film | VFX Movies | Animation Projects
Between 2000 and 2023, I worked as a 3D Character Animator across feature films, VFX, and games, contributing to projects at Aardman Animations, Double Negative, The Mill, Ilion Studios and Image Engine. During this time, I helped bring to life productions including Jurassic World, Iron Man 2, Paul, TNMT, John Carter on Mars, Chappie, Planet 51 and the interactive Aardman x Google experience Special Delivery.
An experience where audiences can choose the perspective from which they view the story.
Google X Aardman Animations - Immersive Animation Project
Featured project
Follow the adventures of a humble caretaker whose quiet routine is interrupted by a mysterious stranger
on the roof. On mobile, view it in the YouTube app. On desktop, use Chrome or Firefox.
In 2015, I worked on this Google project at Aardman Animations, the creators of Wallace and Gromit
and Chicken Run. The creative directors were Peter Lord, Aardman's co-founder and a director of Chicken
Run and The Pirates and Jan Pinkava, the Oscar-winning director of Geri's Game and co-director of
Ratatouille.
I animated the final minute of the short, from the moment
he tiredly walks out the door.
Project 02 Portal - Interactive Art Series
Interactive Web experience
About
To break free from confinement or control, you need to escape. Portal is an evolving art experience.
When I create a new portal artwork, the portal within this artwork (the white circle shape which is
the way out for the characters in this artwork), will link through to th e next interactive artwork,
so you can navigate through the interactive experience series.
IMAGE
I designed this VR scene using Google Tiltbrush and then exported it into my code to build the interaction using three.js and vanilla javascript.
Project 03 Faded Memories
About
Inspired by memories which inevitably fade. Choose who you run through life with.
Various Projects: Art | Design | Motion
Various Projects: Character Design
Various Projects: Brand | Product | Graphic Design
Various Projects: Experimental Objects | Graphics
Contact
For commissions, collaborations, or project enquiries, get in touch directly by email.