I create time-based web experiences for brands, agencies and events.
Interact with the artwork to begin.
From the moment you arrive,
this website —

begins to change.
It measures nothing about you —
but it remembers that
you were here.
Every visit leaves a trace.
Every second adds to a structure
that did not exist before.
This is not a static portfolio.
It is a time-based system.
It grows through presence.
It evolves through participation.

It accumulates through curiosity.
For twenty years I animated
performances — moments rendered in
advance for cinema screens.

Now I animate systems —
experiences measured in time.

MY PROJECTS

Apps / Interactive Experiences / Animation + Design

The deeper you go, the further back in time you travel.

Below are selected works from my portfolio — projects I designed, directed, or helped bring to life over the past twenty years.

001 Time Based - Creative Systems

NOW — Interactive Systems 2023–Present

Interactive Apps for Immersive Experiences for online and in-person events. These apps enable experiences to evolve through participation and time. These are projects I’ve worked on that remember visitors and grow through interaction.

Project 01 — Connect

DAY 001 365

Scroll the portfolio normally. Activate the artwork only when you want to interact with it.

Artwork App - Demo Video

5k Connections - through Interactive Art

Here's Connect artwork at an event in Bristol, UK.

Event Video

Event in Bristol, UK

Here's Connect artwork at an event in Bristol, UK.

Project 02 — Interactive Art Licensing App

Project 002 002
Open engine app

video

Artwork Versions

Interactive Engine screenshot

Each line drawn connects all previous contributions made by people.

Project 03 — Showcase Interactive Art App

Project 003 003
Open Olta app

Tech product video

Mobile - App Demo

Olta App on mobile phone

Event Video

Bristol Event

Olta App in action at an event in the UK.

Project 04

Memory Game with a Twist

Hackaton 1 App

Interactive Engine screenshot

I built a system that combines persistent state, 3D interactive experience, and venue/user-level licensing to transform public screens into shared cultural memory spaces..

Project 05

Test

Hackaton 2 App

Olta App screenshot

Use this slot for a browser-based study, installation fragment, or networked prototype with a short external link later.

002 Immersive media

BEFORE — Immersive & Interactive Media 2015–2023

Experiences where audiences enter the work: browser-based installations, VR / WebXR, and interactive media.

Project 01 Google X Aardman Animations - Immersive Animation Project

FIELD 002

Project 02 Portal - Interactive Art Series

Interactive Web experience

Portal

About

Portal

To break free from confinement or control, you need to escape. Portal is an evolving art experience.

When I create a new portal artwork, the portal within this artwork (the white circle shape which is the way out for the characters in this artwork), will link through to th e next interactive artwork, so you can navigate through the interactive experience series.

003 Character Animation & VFX Projects

EARLIER — Feature Animation & VFX 1999–2015

Performance, character, and cinematic storytelling across feature films and visual effects.

Project 01 Character Animation Reel

REEL 003

Foundation

Cinematic storytelling

Performance, timing, shot craft, and collaboration across long-form production.

Feature animation

Character performance

Add one standout film or sequence that highlights performance work, timing, and character-driven storytelling.

Visual effects

Shot-based precision

Use this slot for a VFX-heavy production where precision, iteration, and shot-based craft connect clearly to your later systems thinking.

Collaboration

Cinematic pipeline

Add another key credit that demonstrates collaboration across pipeline, direction, and image-making in long-form production.