My story
I spent 20+ years as a 3D character animator in VFX movies, commercials and games, at studios including Aardman
Animations, Double Negative, The Mill and Image Engine. I worked on films such as Jurassic World, Iron Man 2, Chappie
and Paul, and on Google × Aardman's interactive short Special Delivery.
Since then I've moved into interactive art and web development, bringing my animation and design skills into
code to create dynamic, interactive animated media. I make artworks that audiences shape, rather than just watch. Your phone becomes the controller, a big screen becomes the shared canvas, and the artwork
remembers what everyone adds, so it keeps changing long after you've left.
Selected experiences
One big screen. Hundreds of people and their phones. One flock of birds.
Each person influences one bird, but nobody controls the flock. As more people join over time, their choices
shape how the whole flock moves, and together they create an outcome no one could have made alone.
Shared public spaces · Joined from any phone · Hundreds of participants
Every person adds a point. Every point connects.
Each person who joins adds a point to the artwork, and lines link it to everyone who came before. At a live
music and audiovisual night I co-produced in a Berlin club, more than 220 people built the network together
on the venue's big screens throughout the night.
Berlin, 2024 · Club night · 220+ participants · Phone browser
Ask a room a question. Watch the answers come alive.
At Science Creates' Labs of the Future event, scientists answered "What should science preserve?" by
WhatsApp. Each reply became one of four moving behaviours in the artwork, building a live visual record of
the room's ideas, which can still be replayed after the event.
Bristol, June 2026 · Live event · WhatsApp · Archive replay
What I care about
I love breaking the rule that creative work has to be finished. I'm more interested in things that stay alive,
shaped by the people who experience them. I'd love to see public digital spaces that build connection, memory and
shared imagination, rather than just grabbing attention.
What I can do for brands, events & campaigns
-
Live audience experiences. Your audience joins from their phones and shapes what's on the big
screen together, from a single venue to multiple screens.
-
Real-time input at events. Questions, votes or messages collected live, for example over
WhatsApp, and turned into visuals the whole room can see.
-
Sponsor a behaviour, not a wall. Instead of a logo on a screen, a sponsor can introduce a new
rule into a living artwork made by thousands of people. For the next 20 minutes, the birds might gather, the
colours might shift, or every new message might grow into something bigger. Everything the audience has
already added stays, and the artwork keeps evolving as the next rule and the next wave of people arrive. The
question changes from "Would you like your logo on our screen?" to "What behaviour would you like to bring
into the artwork?" New rules don't have to come from sponsors either: they can come from the venue, the
event's theme, or the audience itself.
-
Campaigns that grow over time. Interactive web pieces that remember every contribution and
evolve over weeks or months, with new chapters or behaviours introduced along the way.
-
3D, animation & motion. Character, performance and visual storytelling, built on 20+ years
of film, VFX, commercials and games, and brought to life in code as animated, interactive media.
-
From idea to live delivery. Concept, interaction design, front- and back-end build, on-site
setup and live operation.